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Sid meiers railroads xfire11/29/2023 (Immediately after playing it, passing out at 6 a.m., and then waking up, of course - despite the flaws, it's got the addictive gameplay qualities we know and love in Sid's games - there are serious flaws, but it's still INCREDIBLY fun.) RRT was the first computer game I *ever* bought, so my reaction to SMR was pretty visceral and instant - more thoughts will pop up over time, I'm sure, but this was one of the few times I've had to go on the internet and "register my thoughts" on a game immediately after playing it. The first impressions post linked to above goes into huge detail about issues with the routing system - but if you hate how it works (or *doesn't* work!) on "hard" mode, it's a Very Good Thing that they include easy/medium modes to balance things out. If you put one of your trains on competitors' tracks it would probably *never* get anywhere. It may ultimately be a smart move: your OWN track gets horribly congested with your own trains. The inability to use your competitors' track is a throwback to RRT really (I think both RRT2 and 3 let you do that). I was HUGELY disappointed to not be able to borrow money anymore (issuing bonds), but the game seems to let you build trains and stations(?) (but not track) even when you run out of cash, so that partially compensates for that. The "auctions" for patents and industries are a cool new twist which compensate for castrated stock market part of the game. There are some nice new twists - in the old game you'd get a bonus to be first to connect to a city - now you have to connect AND deliver a certain type of cargo to get your bonus, adding more nuance. How you ultimately feel about SMR will depend on how much you "miss" the things that were stripped out vs. While this may ultimately be a good move - I can imagine many people get turned off by the complications of the earlier stock market simulations - the thing is, the old stock market simulations were basically an entire game within the game! If anything, there's much more variety on the diesel side - which IIRC kinda topped out at like 2 for the US scenarios in RRT.Ī nice switch is you get money back when you scrap track/trains and when you upgrade engines, you apparently only pay the difference.Ī huge disappointment is the HUGE simplification in the stock market - rather than pay out dividends (RRT2/RRT3) or have stock splits (all previous games), in this game there's only 10 units of stock per company - worth 10% of the company each. Morgan.The variety of trains is actually pretty similar to original RRT - a few names have changed, a few trains have been added/deleted - but the classics are there: These scenarios allow players to assume the role of historical business magnates, including Cornelius Vanderbilt and J. Railroads! includes fifteen scenarios set in regions such as the Southwestern United States, the Pacific Northwest, the United Kingdom, France, Eastern Europe, and Germany. Gameplay focuses heavily on economics, with players laying railroad tracks over terrain (which is more compressed in comparison to previous games), using the railroads they develop to build and sustain industries, and bidding on new technologies and industries at auctions. It is fully three-dimensional and geared more toward head-to-head multiplayer than previous games in the series. Railroads! is a sequel to Railroad Tycoon 3, and was the first game in the series since the original to have input directly from Sid Meier. The original version was developed by Firaxis Games, published by 2K Games, and released for Windows on October 17, 2006. Sid Meier's Railroads! (called Railroads! for short) is a railroad-themed business simulation game by Sid Meier.
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